AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Kuwait Q3 2021
In Q3 2021, the top 5 Gacha games on Android in Kuwait showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
During the third quarter of 2021, the top 5 Gacha games on the Android platform in Kuwait demonstrated notable trends in their weekly downloads, revenue, and active users. Here are the key insights derived from Sensor Tower's data:
Rise of Kingdoms: Lost Crusade from LilithGames showed fluctuating weekly revenue, starting at approximately $21.1K and peaking at around $23.0K in late July, before seeing a decline to $12.4K by the end of September. Weekly downloads were relatively low but spiked significantly in the last two weeks of September, reaching 347. Weekly active users saw a similar trend, starting at 930 and peaking at 1.2K at the end of the quarter.
Top War: Battle Game from RiverGame experienced a steady weekly revenue, ranging from $8.6K to $15.0K, with a notable peak in late September. Weekly downloads had a significant drop in late August, reaching a low of 41, but maintained a steady range between 233 and 711 for the rest of the quarter. Active users showed a general decline from 1.7K at the start to 1.1K by the end of September.
Captain Tsubasa: Dream Team by KLab started Q3 with a weekly revenue of around $19.3K, which decreased to $5.9K by the end of September. Weekly downloads remained relatively stable, fluctuating between 38 and 68. Active users showed a slight decrease from 157 to 125 over the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. displayed a steady rise in weekly revenue, starting at $4.6K and peaking at $5.3K in the last week of July, before stabilizing around $4.8K by the end of September. Weekly downloads peaked in late July at 1.9K and then gradually decreased to 294. Active users started at 2.5K, reaching a peak of 4.8K in late July, and ending the quarter at 3.7K.
Guardians of Cloudia from NEOCRAFT LIMITED saw its weekly revenue rise from $939 to a peak of $3.8K in early August, before stabilizing around $3.1K by the end of September. Weekly downloads fluctuated between 28 and 67, while active users showed a decreasing trend from 167 at the start to 123 by the end of the quarter.
These insights highlight the dynamic nature of the Gacha games market in Kuwait. For more detailed data and analysis, visit Sensor Tower.